Five things to watch for in reviews of 'Mass Effect 3'

By ANDREW REUTER ( Contact )   Tuesday, March 6, 2012 - 2:56 a.m.

“Mass Effect 3,” the reported final game in this science fiction, action, role playing game trilogy, is being released today. An early review called it “the most compelling experience in the franchise yet,” which is easy to believe, considering Bioware’s track record for compelling games. (See “Star Wars: Knights of the Old Republic” and the “Baldur’s Gate” series.) But the company isn’t perfect, and there are some ways they could screw this up. (See “Dragon Age 2.”) Read on for what to watch for in reviews of this game.

Whether the developers tackle the mysteries introduced in the original game. The series’ story revolves around the Reapers, a mysterious group of beings that lies dormant for thousands of years, awakens to destroy or enslave all intelligent life in the galaxy, then travels out into the edges of space to await new life to repopulate the galaxy. Where they came from and why they do this is unknown, and “Mass Effect 2” provided next to nothing for answers. Instead, the second game in the series focused on the stories of random characters the player needed to recruit to go on one deadly mission. Don’t get me wrong, those characters’ stories were fantastic. But if the developers take a page from the writers of “Lost” and abandon the mystery that sucked many a gamer in, it will be disappointing.

Whether the mature portrayal of female characters continues. Women make up 42 percent of the video game playing population in the United States, according to a 2011 Entertainment Software Association report. Yet gamers are still forced to put up with impossibly proportioned women bouncing into combat wearing "metallic lingerie," as one blogger put it, in a significant number of games. The “Mass Effect” series has rejected that cliche; the female characters wear the same armor as the male characters with the exception of Jack. (She has incredible biotic powers, so in theory she doesn’t need armor, at least.) This treatment extends throughout the series, with female characters filling strong roles in the story. In fact, the female version of the main character is widely regarded to be superior to the male version, which can be credited to the performance of voice actress Jennifer Hale.

Whether the minigames are fun. The developers have a history in this series of completely changing up the gameplay. For example, a big part of the first game involved exploring worlds and fighting enemies in a six-wheeled rover. Widely criticized by gamers, the element was dropped for “Mass Effect 2.” But the second game introduced its own annoying gameplay elements, such as one where you had to manually hover a circle around planets to collect minerals you needed to complete research projects. That minigame also didn’t make any sense; your spaceship was sensitive enough to detect whether a planet was “rich” in resources or “depleted,” but it couldn’t figure out where those elements were. Right.

Whether more complex story choices are a good thing. In the first two games, the story choices often boiled down to whether your character was a knight in shining armor or a guy with a leather coat and an eyepatch. In “Mass Effect 3,” those choices will be more complicated, according to one Bioware blog post. A scenario described by Patrick Weekes, the senior writer for the game, forces the player to confront a human colony overtaken by a brutal alien enemy. Do you nuke the place, killing innocents, or let the aliens grow more powerful by turning the humans into zombie slaves? It is unclear which option is the best one, much like many decisions for people trying to save the world in real life. I’m hopeful that this will increase the quality and complexity of the story and not just be a gimmick.

Whether the developers go overboard on paid downloadable content. Game developers are under immense pressure from publishers to make games profitable. Only 20 percent of games that make it to store shelves turn a profit, according to a 2008 report from Electronic Entertainment Design and Research. But does that mean that players who shelled out $59.99 for a game should be solicited to pay more money to access downloadable content on the first day the game is available? The DLC is available for free to people who buy the $79.99 collector’s edition, so the idea that the developers didn’t have time to get that content ready for certification doesn’t really make sense. This is on top of the fact that people who buy the game used will have to pay extra to access the multiplayer, too. I’m all for supporting game developers, but it’s hard not to feel taken advantage of by this system.

What are your hopes and fears for “Mass Effect 3”? Did you preorder it, are you waiting or are you not interested? What do you think about it if you have already started playing? Let me know in the comments.

Follow Andrew Reuter on Twitter at @andrewreuter.

reader COMMENTS
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(6)
Vector
Mar 9, 2012 at 9:18 a.m.
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Glad to hear you fixed your romance, Andrew. I'm actually suprised at how interested I am to see how my 2nd game relationship (Thane) will play out with Kaiden, who seems to want to re-kindle things. Ha!
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I've admit I've been lollygagging and not playing the main game lest they release a patch for the character import, but that's looking unlikely - so I'll forge ahead this weekend with the armored Joan Jett my Shepard has morphed into. Enjoy the game!

areuter
Mar 9, 2012 at 2:43 a.m.
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AnEscapeGoat: My hopes are high as well. So far, so good.
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Vector: I ran into the same face import bug, but my character looked pretty goofy, so it gave me an excuse to give him a new face. He looks much less like a dork now.
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Another character import bug I encountered was more of a showstopper for me: ME3 wouldn't recognize that my character had a relationship with Tali in ME2. The forums were of little help. I finally loaded up ME2 so I could go talk to her try to verify that the relationship occurred. When I did that, it triggered the whole romance sequence as though I was about to go on the suicide mission. I saved my game after that and loaded it up again in ME3, and it worked. Crisis averted.

Warcraft
Mar 7, 2012 at 7:24 p.m.
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The beauty of the PC and Modding.My Sheppard will be bouncing around in "Metallic lingerie," =P
I`m just praying they did not pull a Dragon Age 2
on us with Mass Effect 3 so far the reviews are kind of mixed but it seems to be good so far.
On my next to play list after Skyrim is finished
if it`s ever finished.Mods Mods Mods.

Vector
Mar 7, 2012 at 12:15 p.m.
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Update: I'm not that far, but the single player game looks and plays great. The Kinect voice commands, which I thought would be just a novelty, are surprisingly prompt and pleasing. I am less happy with a bug in the character import system that ended up changing the look of my 2-game-old avatar to someone who looks a little closer to pop star than seasoned warrior. Aside from that, I'm looking forward to great game ahead.
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I didn't get far because I spent a good couple hours in the online multiplayer. It's a tidy, well-planned extra part of the game. My friends and I are used to Gears' horde mode - where the AI is a little more predictable and stupid - so we got trounced a couple times by some challenging waves of enemies, but had a lot of fun.

AnEscapeGoat
Mar 6, 2012 at 11:16 a.m.
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I certainly have high hopes for Mass Effect 3, but the possibility of impending disappointment is definitely there.

The game has a tall order to fill: Tell an epic story of tough choices in the face of likely destruction AND inject that sense of excitement and desperation into the players themselves. This will be difficult to pull off because if anything is slightly off with the game - whether it is the animation, voice acting, atmosphere, writing, gameplay or even the controls, then the player will be snapped out of the story and the potential for an emotional experience will be lost.

Mass Effect 2 was able to give such an experience to me, so here's hoping for an excellently dark and engrossing finale for the series.

Vector
Mar 6, 2012 at 10:56 a.m.
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Thanks for your thoughtful topic, Andrew. I've been waiting for this game since 12 seconds after the last one! The thing that hooks me to Mass Effect is the strong story, characters with depth and the often grueling moral choices that affect the game's outcome. Bioware games are among the few games I've appreciated for having strong, viable female leads (Mass Effect, Dragon Age, SWTOR). Even as a woman, it's a little surprising to play female Shepard, a woman entirely as capable as her male team mates - we just don't often see that, especially in video games, and it's refreshing. (I agree, Jennifer Hale can be a great voice actor if you exclude her goofy voices in Gears of War 3).

As for the drop date $10 DLC - I don't have a problem with it. I think the core ($60) value of the game itself will be apparent, offering lengthy gameplay, replayability and the addition of the energetic (but entirely optional) multi-player challenges. Game companies (specifically EA) are out to get every possible dollar they can during the often brief shelf-life of a new game - you can gripe about that all you want but it doesn't change the business. I hate to take their side, but most gamers are easily distracted by every new game du jour, so the faster they get the DLC out, the better. In this case, the $10 DLC isn't integral - you don't have to pick it up now, but it does offer an additional companion I'd rather have sooner than later.

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